Implemented the 4 corners solution to the clumping zombies. Changed the number of “humans” from around 72 to 40. the 40 where separated in to 4 groups of 10. Each group had its own set of shamble targets. Upon new zombie spawn a number is chosen between 1 and 4 that dictates which corner the zombie shambles towards.
Initial testing on the 2D map shows positive results. Little to no central clumping. When zombie start consistently tracking the player they are not all clumped and can come in from different directions.
Beginning implementation for the New Map.