Bullet Hell Project

I was talking to a friend of mine this last week about games we wanted to develop. During the conversation he mentioned that he wanted to make a Bullet Hell game where you play as a dragon pillaging the country side. I thought about it and decided to try and implement the basic elements of a Bullet Hell game (character movement within a camera space, enemies, different fire modes, auto forward progression through the level, etc.). When I told my friend about what I had done he was excited. And so the two of us along with another of our friends (and hopefully a few others) have decided to further design and implement this game.

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