I have started a new game project. It is a twin stick dungeon crawler with procedurally generated levels. I have some basic room designs and basic character movement controls (going to overhaul them but current ones will do for now). Currently working on coding the enemies I have come up with and re-familiarizing myself with A* path-finding.
Goals for this project are:
Procedurally generated levels
Xbox controller and Mouse and keyboard controls
Randomly generated loot
Boss rooms every X floors
Scoring system