The Danger of “Temporary” Elements

There is an old piece of advice I remember for writing. It goes something like this: If you aren’t ready to name a character don’t give them an actual name as a placeholder. The reason for this is that if the placeholder stands for long enough you will just attach that name to that character and never rename them, or have great difficulty doing so. You can imagine the clash that can arise in a high fantasy story with Grognar, Lethewin… and Steve. I purposely over exaggerated that example to make a point, but the point stands. But what does this have to do with game design? Everything.

But not directly. It doesn’t really matter what you name things as long as the design team knows what is going on. However, What names you put on buttons, what names you give to play modes, what text you put in descriptions, that all maters. And unless you are careful your subconscious may latch onto the “temporary” element and not want to revise it. For instance, when I put a temporary title on my game’s main menu I also put “Name WIP”. Turns out I used the placeholder name anyway… and don’t regret it, it led me to a theme I like.

But with all that said, my main point is that this can also apply to other elements. More than once I have jury rigged a solution to a programming problem and been reluctant to replace that solution with a more elegant one. Similarly, design elements can be hard to replace because of how long they have stood or how long it took to make them. (That second part is called the “Sunk cost fallacy” and deserves a deep dive of its own.)

The primary solution to this problem is to be aware of it and account for it in your thought process. If you need a temp name use something nonsensical or something like “title goes here”. If you are putting in a temporary element, first ask yourself “Do I really need this now? Or could it wait?” When jury rigging a solution perhaps take the time to just learn to do it right the first time. (deadlines might make this one tricky.) Just remember that “temporary” solutions have a tendency of becoming permeant if left alone too long.