I was adjusting the positioning of the camera to make room for a side bar for player data and decided to increase the viewing area and therefor the play area. This however had some consequences that I had not at first taken in to account. Enemies in my stages exist off screen until and activator is triggered but with the increased view area the triggers will have to be readjusted and the positioning of enemies re-balanced to take in to account the increased area. In addition movement felt sluggish so I will have to play with increasing the speed of the player and enemies.