Designing a New One Shot

As the current Dungeons and Dragons campaign I am playing in draws closer and closer to an end, my campaign draws closer to its beginning. But before that happens, a few weeks may come when we don’t have enough players to progress the story. In those cases, we have generally run one-shot adventures. This works out great as it also gives me some experience as the Dungeon Master. Only one problem, what do I put in the adventure?

Seed Idea

Given the nature of the campaign I want to run I have plenty of ideas I can turn into adventures. One of the big problems is that a lot of those ideas have restrictions that prevent them form easily becoming one-shots. Some of the ideas are character specific (If I have a character that meets X requirement this dungeon will be good) or perhaps the idea will simply take too long to tell a good story for a one-shot. Whatever the case, I have to be specific with the base idea I grow into my one-shot.

Then I remembered an idea I have been throwing around for a while. This idea actually had some of the opposite problems. It didn’t easily fit into a campaign, but a quick “one and done” session? Works great. Honestly, the only reservation I have with using this idea is if I should keep it for a Halloween special. It does have a few creepy parts to it, plus plenty of zombies and such.