Lights Out Progress Report

So, where am I in the development of my game? For a while it has always felt like I am almost there. Almost at the finish line. Then I find something that needs to be fixed, or can easily be improved upon, or was a placeholder that I just got used to. And it keeps getting extended. So where am I?

What I am Doing Now

Right now I am focusing on cleaning up the “level select” mechanic. Initially I had a simple level select as a menu that could be called up in the game scene itself. But I was never completely happy with it. It was small, no room for more buttons, going large jumps of levels took a while. Lots of problems, but a good proof of concept.

Now I have a level select in the main menu before you transition into the game scene. With buttons to go both small jumps and big jumps. Even text to tell you where the earliest uncompleted puzzles are so you can go back and do any you skipped.

Originally I was going to remove the level select from the game scene. But the longer I look at it, the more I think I can just polish it up a bit and keep it. But this might just be not wanting to discard work I have done.

So What is Next?

Next is three things. First is to finalize a design choice I have been fiddling with in the background for a while. Next up is to decide how this game will be distributed. The two main options are: free with ads or small upfront price with a free demo version to get people interested. Based on which of the two I go with I either need to design where the ads go, or figure out what I will strip out for the demo version.

And then I should be almost done… unless I find another thing to do.