Time for some more games I recommend playing.
Welcome to the world of Greek myth, the realm of the gods… or the realm one god in particular. You play as Zagreus, son of Hades, in your quest to escape the underworld and reach the surface, perhaps even go to Olympus to meet your aunts, uncles, and cousins. Speaking of your illustrious family, you won’t be tackling this challenge alone, the Olympians grant you boons as you progress through the levels of the Underworld. But… eventually you will die
And that is were the setting does extra duty, you see Hades is a rouge like game, meaning you are meant to paly again and again against randomized levels, getting different perks on each “run”. Most games in this genre have to somehow explain how you keep coming back to try again. But you are the son of Hades, Lord of the Dead, your “reresection” back home is treated as “another day, another death” by most of the denizens of the Underworld… Zagreus especially, who shakes off death about as fast as the blood from the pool he resurrects out of.
As you progress you will unlock new weapons to use, new boons to play with, and even make some semi permeant stat boosts between runs to make things more manageable. And on top of all that it even has some great interpretations of various Greek myths, and not just ones limited to the gods.
Slay the Spire
From one rouge like to another, but where Hades is an action packed brawler game, Slay the Spire is a deck drafting game. In Slay the Spire, you select a class that determines what strategies you can use in the run, for instance the warrior might go for a big armor or a high risk self damage strategy, where as the rouge might go with a cheap card strategy that relies on drawing a bunch of cards and unloading them all at once. But at the start you only have a basic preconstructed deck that shows off a few of the things your class can do, and as you progress (killing enemies, finding shops, and more esoteric encounters) you will have opportunities to add more cards to that deck… and even the opportunity to remove some cards to make your deck more consistent. But the spire has many mysteries, and many strange encounters.
For if you like the idea of rouge like games, but don’t like the twitch reaction speed elements. Or if you just like a well made deck crafting game.
From the creators of Dark Souls, Demon Souls, Bloodborne, and Sekiro, comes the latest “Souls” game. For those that don’t know, this company has a reputation for making “hard” games where you die, drop your unspent experience/wealth, try to get it back and make more progress, die again, and repeat. Now you will notice I put “hard” in quotations, this is because the difficulty of these games is vastly overhyped. That is not to say the games are easy, far from it. These games certainly are hard… but they are fair.
Was there a trap that caught you off guard? Look for the telegraph and learn from it. Enemy came “out of nowhere”? Maybe dropped down on you? They were always there, and if you spot them early you might even get in some free damage. Boss killing you over and over? Learn their moves and the timings, almost no attacks are completely undodgeable.
But in Elden Ring a new wrinkle was added: an open world. In all the previous games there might be a branching path here or there, but the core game was pretty linear. In Elden Ring you can go off and explore for hours before encountering your first main story boss… or even skip that boss altogether if you explore enough. Or you might be out exploring and suddenly a dragon swoops down, taking out a bunch of other enemies, and starting up boss music. The good news is that these “overworld bosses” you can encounter at random can be run away from and they will stop chasing you… eventually.
As with most “Souls Like” games there is a top level story, a sub level story, and more world building than you can shake a stick at.
If you do decide to pick up this game I heard an anecdote that rings true in my experience: “You know you are in the right part of the game if the encounters are hard, but manageable. If the boss is beating you, but you feel you can win.”
And now for something on an entirely different wave length. Stardew Valley is a farming sim game. But don’t let the simplicity of that genre description fool you it is quite a bit more than that. To start the game, your character is tired of the city life and decides to take up their decides grandfather’s offer to take over an old farm in the town of Stardew Valley. To start off you are clearing the land of some weeds, planting your first crop, caring for them, selling them off when they ripen, and repeating. But soon you get enough money to start buying some upgrades to your land and house and you will start making some things to make your job easier, like scarecrows and sprinkler systems. Soon you will discover the mines that house ore for your crafting, but also monsters you have to defend yourself from in order to get that useful ore. Or maybe you got yourself a chicken coop or barn to raise some animals? Or maybe you are focusing on your relationships with the various townsfolk and seeing what stories they have to tell. Or perhaps you might have tripped over one of the more magical aspects of this town and started exploring where that leads. Plenty of things in Stardew Valley to keep ones attention.