So much to check and so many fiddly bits to bop

I have “finished” pruning the levels for my game. In truth I could spend a great deal more time fine tuning what levels I include, but what I have will suffice. And now I move onto the next step. Now I am going through each scene and checking for any scripts I left in place “just in case” but are now unneeded or redundant. In addition I am checking to see that everything is connected properly. While some scripts can find the objects they need themselves, other scripts need to be pointed at the objects they are dealing with. And now I am in the tedious process of ensuring all those links are correct. On top of that a few scripts need to have these lists updated to account for new or changed objects… Which is even more tedious than simply checking that they are correct.

Next up is an effects review. First I will be checking the scene transition animations to ensure all are acting correctly. Then check the various settings for speed and placement to ensure I am happy with it. With that done, I will move onto the question of if I will be keeping a particle effect on button press for the play area. The central question being if it should remain and be updated to a more theme appropriate design. Or if it should be removed entirely.

And the final short term goal: If I should rework the hint system. Currently, hints are given out in a grid pattern starting from the top left and working across each row. Each press of the hint button gives the next hint in line. This makes the hints fairly predictable. Which can be good. But with a certain method makes the puzzles very easy to solve with minimal hints. The solution? I am not sure if it needs one. But if I was going to change the system I would make the hints come out at random. But… that will take a fair bit of tinkering with systems to make it possible. And I am not even sure if it is needed. So for now I just need to think about it while I work on other things.
And even writing this I think I worked out a solution for the “how to make them random” problem. So progress I guess.